March 4th, 2008

Snoopy Dance

Special Announcement!

From an email sent out to subscribers to's notificaiton list:

Elfquest's 30th Anniversary Gift: Everything

Thirty years after its first appearance in early 1978, Elfquest is
poised to make its biggest online splash ever. Beginning March 14, and
every Friday throughout 2008, Warp Graphics presents every Elfquest
comic book story from the Original Quest all the way up to 2006's "The

With over 6000 pages of material to prepare and upload, the project
will easily take the remainder of this 30th anniversary year. The
initial offering will start off with an explosion of firsts: There
will be the entire first graphic novel, to introduce new readers to
the characters and world of Elfquest, plus the first issues of all the
spinoff titles produced during the 1990s. Each week will see several
more issues added to the collection. Eventually, every published page
will make its way to the online archive. A timeline and a catalog of
all Elfquest appearances are part of the package, so all readers will
be able to experience the complete saga from start to present-day.

The official Elfquest site is, and until March 14
readers can still visit the soon-to-be-retired current online comics
page at
Mini Me

Gary Gygax 1938 - 2008

I was never a big player of D&D. By the time I lived somewhere I could find a regular game other systems had come out and I rapidly narrowed my focus to I.C.E.;s Rolemaster system. However, without D&D it's very likely Rolemaster would never have existed.

If Rolemaster didn't exist then I wouldn't have become part of a gaming group where I made some of the best friends I've ever had.  I would never have created the character of Ranuel and been inspired to write stories about her adventures. I may not have discovered the now gone About Roleplaying games forum which lead to me finding ULF where I found people who have become family. By taking tabletop war gaming and transforming it into something entirely new Gary Gygax changed my life significantly.

And it changed  the life of just about every American geek under 50. Gaming gave us a focus to build lasting social networks that comics and speculative fiction could not. The average fen might make it to a convention once a year or less. . The average gamer meets with his or her gaming group about once a week. It taught life skills like cooperation, negotiation, advance planning, and thinking outside the box that corporate motivational trainers charge hundreds of dollars a head to lecture about. Unless you were the GM you could start playing most games with a pencil and some borrowed dice.

Thank you Gary for all that you inspired.